Quick Answer
To promote the upcoming release of Resident Evil: Requiem, Capcom transformed a building façade in Paris into a zombie attack scene using a large-scale outdoor installation designed to look like creatures tearing their way out of the structure.
Turning Urban Architecture Into Horror Storytelling
Video game marketing often relies heavily on digital channels, trailers, and online communities. However, large-scale physical installations remain one of the most effective ways to translate a fictional world into a tangible public experience.
For Resident Evil: Requiem, the campaign leverages architecture itself as a storytelling surface. Instead of simply placing an advertisement on a building, the façade becomes part of the narrative universe.
The installation simulates a massive tear in the building’s structure, revealing zombies apparently pushing their way out of the interior. The illusion blurs the line between advertisement and environmental spectacle, allowing the campaign to occupy the space between entertainment and urban intervention.
In this sense, the building does not just display the campaign. It becomes the campaign.

Creative Execution: A Facade Under Attack
The central visual element is a giant printed tarp covering the building’s exterior. The design depicts the surface being violently ripped open from the inside, exposing a chaotic scene of zombies clawing outward.
From street level, the perspective creates a convincing optical illusion. The scale of the artwork makes the creatures appear physically embedded within the structure, transforming the façade into a cinematic moment frozen in time.
This approach aligns closely with the visual DNA of the Resident Evil franchise. The series has long been defined by claustrophobic environments, sudden threats, and the unsettling sensation that danger could emerge from anywhere.
By applying that tension to a real building, the campaign translates the core emotional experience of the game into an urban context.

Why OOH Works for Horror Franchises
Out-of-home advertising has a particular advantage when promoting horror properties.
Unlike traditional advertising formats, large installations can create moments of surprise and spectacle that mirror the emotional dynamics of the genre itself. When pedestrians unexpectedly encounter a building apparently being torn apart by zombies, the reaction is closer to a live entertainment experience than a conventional advertisement.
This emotional immediacy encourages social sharing, photography, and organic online conversation—extending the campaign’s reach beyond the physical installation.
For gaming franchises with passionate fan communities, these moments can become viral visual assets that circulate widely across social media.

Building Anticipation Before Launch
Large-scale stunts like this typically serve a strategic role in the final stages of a game’s promotional cycle.
As the release date approaches, marketing efforts often shift from awareness to anticipation. The objective becomes generating conversation and reinforcing excitement among existing fans while attracting broader public attention.
The Paris installation accomplishes this by turning a familiar urban environment into an unexpected piece of the game’s universe. The spectacle not only captures attention in the moment but also signals that the launch of Resident Evil: Requiem is approaching.
In effect, the campaign operates as a countdown mechanism—transforming city space into a teaser for the world players will soon enter.
From Billboard to Worldbuilding
What distinguishes the campaign is its commitment to worldbuilding rather than simple promotion.
Many outdoor ads rely on static imagery or logos. Here, the installation attempts to recreate the atmosphere of the game itself. The viewer does not merely see the product; they experience a fragment of the narrative universe.
For entertainment franchises, this approach is increasingly important. Fans expect marketing that expands the fictional world rather than simply announcing its existence.
By transforming a building façade into a zombie invasion scene, Capcom demonstrates how outdoor advertising can evolve into immersive storytelling—bringing the horror of Resident Evil out of the screen and directly into the city.
Summary
To build anticipation ahead of the launch of Resident Evil: Requiem, Capcom executed a large-format out-of-home installation in Paris that turned an urban building into part of the game’s survival horror universe. Using a massive printed façade designed to appear ripped open by zombies, the campaign created an illusion that the creatures were breaking out from inside the structure.
Sources
FAQs
What is the Resident Evil: Requiem OOH campaign about?
It is a large-scale outdoor installation that turns a building façade into a zombie attack scene to promote the upcoming game.
Where was the campaign installed?
The installation was executed in Paris, France.
Who launched the campaign?
The campaign was developed to promote the new title from Capcom.
What makes the campaign innovative?
It transforms a building into part of the narrative universe, creating an immersive illusion that zombies are breaking out of the structure.
FAQs about this campaign
What is the Resident Evil: Requiem OOH campaign about?
It is a large-scale outdoor installation that turns a building façade into a zombie attack scene to promote the upcoming game.
Where was the campaign installed?
The installation was executed in Paris, France.
Who launched the campaign?
The campaign was developed to promote the new title from Capcom.
What makes the campaign innovative?
It transforms a building into part of the narrative universe, creating an immersive illusion that zombies are breaking out of the structure.
Bring your idea to breakfast-time OOH
Explore formats that meet audiences in morning routines and commuter corridors.

Comments
Be the first to comment.